Every game needs structure. Something to bind a set of experiences into a cohesive whole. It could just be a menu or a simple world map, but for some games, that structure means an ambitious hub world. Careful though, with high ambition comes high stakes. Let's talk about hub world design, some good and bad attempts at making them, and the factors that can elevate the hub world into its own memorable experience.
Featuring:
Spyro the Dragon
Ty the Tasmanian Tiger
Paper Mario: The Thousand-Year Door
Super Paper Mario
Hades
Fire Emblem: Three Houses
Super Mario 64
Super Mario Sunshine
Super Mario Galaxy
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